Devon Bachman
WRITER, Narrative Designer, Game Designer
My name is Devon Bachman.
I am a writer, with experience in narrative design, game design, Unity, and programming in C#.
I've studied and worked under industry professionals, worked in team environments, and successfully launched several projects.
I am a writer, with experience in narrative design, game design, Unity, and programming in C#.
I've studied and worked under industry professionals, worked in team environments, and successfully launched several projects.
Devon Bachman - Resume
Writer, Narrative Designer, Game Designer
Edmonton, Alberta
780-983-7296
[email protected]
http://devonbachman.weebly.com
Skills
Projects
“Mass Effect: Ilium” Project Time: 3 weeks
Wrote a small story package in Twine set in Bioware’s ‘Mass Effect’ universe.
https://drive.google.com/drive/folders/1N1TX2VMEgqQemYGlEraXXIpD1RVe_yho?usp=sharing
“Mysteries in Eosian Airspace” Project Time: 4 months
Wrote and built a 2min cutscene in Unity using the brand new Timeline feature. Later polished to a higher level of quality.
Final Version:
https://www..youtube.com/watch?v=LbY05HgCXuE
Iteration Comparison Video:
https://www..youtube.com/watch?v=hwnFuFx-fNI
“The Most Senile Game” Project Time: 2 months
Designed and programmed a WebGL based game using Unity3D and C#, uploaded to Newgrounds.com, Kongregate.com, and Gamejolt.com. The game was on the front page of Newgrounds.com for a time, and was also shown at a public booth at K-Days in Edmonton.
http://www.newgrounds.com/portal/view/696437
“Synchro-Taters” Project Time: 2 months
Designed a card game as part of a team and held a Kickstarter to fund it. Came within $1000 of our target goal.
https://www.kickstarter.com/projects/113014046/synchro-taters-card-game?ref=discovery
“Pod Escape” Project Time: 1 week
Wrote and helped design a visual novel as part of a team of seven during a 1-week game-jam. Released on the Google Play store.
https://play.google.com/store/apps/details?id=teamMonacleSmash.Novel.PodEscape&hl=en
“Demonology For Beginners” Project Time: 2 months
Designed and developed a virtual reality horror game for the HTC Vive as part of a team of 3. Released on Itch.io.
https://semantic-games.itch.io/demonology-for-beginners
Education
(2017 – 2018) Edmonton Digital Arts College – Video Game Design Diploma Program
Following my studies at NAIT, I attended EDAC, completed several projects, and received my diploma.
(2014 – 2015) Northern Alberta Institute of Technology – DMIT
I took one year of the Digital Media and IT program, primarily the 3D Art and Animation stream. I studied 3D modeling, animation, communication, and much more.
Employment
Sawmill Prime Rib and Steak House (August 2014 – November 2014)
Sherwood Park
- Worked closely with others in a fast paced environment
- Communicated with customers
- Efficiently juggled a large amount of tasks
Writer, Narrative Designer, Game Designer
Edmonton, Alberta
780-983-7296
[email protected]
http://devonbachman.weebly.com
Skills
- Proficient with both technical and creative writing
- Fast and capable learner
- Team player that works well with others
- Capable of analyzing and deconstructing game mechanics
- Experienced with Unity and C# programming
- Experienced with multimedia programs such as Adobe Premiere Pro, Photoshop, and Aftereffects
Projects
“Mass Effect: Ilium” Project Time: 3 weeks
Wrote a small story package in Twine set in Bioware’s ‘Mass Effect’ universe.
https://drive.google.com/drive/folders/1N1TX2VMEgqQemYGlEraXXIpD1RVe_yho?usp=sharing
“Mysteries in Eosian Airspace” Project Time: 4 months
Wrote and built a 2min cutscene in Unity using the brand new Timeline feature. Later polished to a higher level of quality.
Final Version:
https://www..youtube.com/watch?v=LbY05HgCXuE
Iteration Comparison Video:
https://www..youtube.com/watch?v=hwnFuFx-fNI
“The Most Senile Game” Project Time: 2 months
Designed and programmed a WebGL based game using Unity3D and C#, uploaded to Newgrounds.com, Kongregate.com, and Gamejolt.com. The game was on the front page of Newgrounds.com for a time, and was also shown at a public booth at K-Days in Edmonton.
http://www.newgrounds.com/portal/view/696437
“Synchro-Taters” Project Time: 2 months
Designed a card game as part of a team and held a Kickstarter to fund it. Came within $1000 of our target goal.
https://www.kickstarter.com/projects/113014046/synchro-taters-card-game?ref=discovery
“Pod Escape” Project Time: 1 week
Wrote and helped design a visual novel as part of a team of seven during a 1-week game-jam. Released on the Google Play store.
https://play.google.com/store/apps/details?id=teamMonacleSmash.Novel.PodEscape&hl=en
“Demonology For Beginners” Project Time: 2 months
Designed and developed a virtual reality horror game for the HTC Vive as part of a team of 3. Released on Itch.io.
https://semantic-games.itch.io/demonology-for-beginners
Education
(2017 – 2018) Edmonton Digital Arts College – Video Game Design Diploma Program
Following my studies at NAIT, I attended EDAC, completed several projects, and received my diploma.
(2014 – 2015) Northern Alberta Institute of Technology – DMIT
I took one year of the Digital Media and IT program, primarily the 3D Art and Animation stream. I studied 3D modeling, animation, communication, and much more.
Employment
Sawmill Prime Rib and Steak House (August 2014 – November 2014)
Sherwood Park
- Worked closely with others in a fast paced environment
- Communicated with customers
- Efficiently juggled a large amount of tasks